DeadBodyLand
📚 DeadBodyLand — Manual
Waves · Bombs · Orb barrage · Lights & shadows
🎯 Objective
💀 You’re the last cute thing standing in DeadBodyLand. Clear a fixed number of monsters per wave (watch the progress bar), survive the next tide, chain COMBO hits, level up from XP, and beat your personal best (saved in this browser).
🕹️ Controls
- ⌨️ W A S D — move in eight directions
- 🖱️ Mouse move — aim from your character toward the cursor
- 🖱️ Hold left click — rapid-fire light-orbs (rate improves a bit as you level)
- 💣 Shoot the red bomb on the grass — big blast that wipes nearby monsters
- 📱 Touch — bottom-left drag = move; bottom-right drag = aim + auto-fire while pressed
- 🔊 M — toggle sound effects only (shots & hits); music is separate
🏠 Title screen
- 🎵 Music — pick a track, Random each run, or turn background music off
- 🔉 Volume slider — controls MP3 music loudness (choices are saved)
💡 Tips & Tricks
- ✅ The wave bar (top right) shows cleared / total for this wave — no surprise endless spawns mid-wave
- ✅ After a bomb goes off, a new one appears a few seconds later (or instantly when the next wave starts)
- ✅ Keep moving — contact with bodies costs a whole heart
- ✅ Blue shooters kite at range; break line-of-sight or rush them
- ✅ Build COMBO for score; it resets if you get hit or wait too long
- ✅ The XP bar fills on kills — higher level means slightly bigger, punchier orbs
- ✅ Watch shadows and squash — it’s easier to “read” speed and hits
| Published | 3 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Misterm |
| Genre | Action, Shooter |
| Tags | 2D, Arena Shooter |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds |
Development log
- 💀 DeadBodyLand released3 days ago

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