Mecha City Fighter
Made for the MechJam IV GameJam
For a better experience play the HD version on PC.
Idea, design, development and Graphics Mauro Rilla - https://misterm.itch.io
Music: Music and sound : Ramsey Johnson - https://www.ramseyjohnson.com/
Use:
- Arrows (ASDW) : Move the Mecha
- Press Twice Jump for Double Jump.
- Z - Mega Punch
- X : Super Kick
- C - Super Shield
- V - Energy Bomb
In a dystopian future, the world lies in ruins, ravaged by an apocalyptic event that brought humanity to its knees. Amidst the desolation, a glimmer of hope emerges: the Mecha World Championship, a breathtaking spectacle where colossal mechanized warriors clash in a fierce battle for supremacy.
The remaining survivors gather in the five main cities that stand as the last vestiges of civilization to witness this awe-inspiring spectacle, their only respite from the harsh reality that surrounds them.
Each city becomes an arena, transformed into a battleground where towering mechs, piloted by the best of the best, engage in electrifying combat The Mecha World Championship becomes more than just a competition; it becomes a symbol of humanity's indomitable spirit and the belief that even in the darkest of times, there is still room for hope and spectacle.
Status | In development |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Misterm |
Made with | Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Download
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Development log
- Improving graphicsJul 30, 2023
- Improving Mecha Graphics and menuJul 30, 2023
- Implementing the player AI in unityJul 29, 2023
- New AI LogicsJul 23, 2023
- Evolving Gameplay - A Sneak Peek Into Our Ambitious Game Development!Jul 22, 2023
- Post Jam Update releaseJul 20, 2023
- UpdateJul 20, 2023
- Released Mecha City FighterJul 19, 2023
Comments
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does this use ai generated art-?
I use Stable Diffusion with ControlNet to generate di images from my drafts . I compose some images and when I find images that I like I clean them with Krita, split in pieces and animate them with unity.
ok